![]() ![]() ![]() If I’m to enjoy a strategy game, I want it to test my skills to their maximum. If Cateia Games truly intends to invite strategy fans, such as myself, to play their games, they must take the difficultly to a higher level. Another drawback is the length of the maps. This is a basic measure of time-management, but when stated as a strategy game, this game feels more like a puzzler. When a player has choices for construction, but is forced to build only what’s needed. But with only a few given spots to build the structures, players must use them wisely for mapping the constructions.Įven though each mission comes with separate objectives, the game severely lacks in providing variation in terms of choices a player can make. There are other types of buildings such as the Market that help increase gold, or the Pavilion that decreases the demand of food and water. With so little time given for each mission, this truly is a challenging task to maintain. A blend of managing the constructions and clicking the icons slowly becomes the soul of the game. ![]() The game isn’t only about constructing buildings, but requires constant click on the icons appear on top of the building. This requires solid planning before mapping the constructions and keeping a firm eye on the production. Each mission comes with additional conditions such as constructing special structures, cleaning out the roads blocked by creatures, or gathering a given amount of supplies. Houses are the main source of gold, and when one house stops producing gold, the whole mission can be jeopardized.Īs the story reaches its climax, difficulty also increases. When a house runs out of food or water, it simply stops producing gold. Icons for gold, water and food appear on top of each house, and when they light up, players click on them for collection. As there is very limited space for constructions, one well and a firm are sufficient for providing all the houses. The inhabitants require a steady supply of water and food that can be provided by building a well and firm. They can be promoted to higher ranks once they have gained enough experience, once so, the momentum of their work increases. Bankers collect gold from houses and the market, architects build and upgrade all structures, archmages heal, and Heroes fight the creatures. There are four worker types to command to conduct city management. All construction during the game requires a hefty amount of materials, with the only source for materials being the Stonecutter. Each of these structure types can be upgraded to a three-star level, costing both gold and material, but paying more gold when upgraded. Gold is paid out by the inhabitants, once a player has built them shelter in the form of tent, cottage, house, or resident. Not every mission is for building communities, as some are for rebuilding wrecked structures, or gathering materials.ĭuring each mission players gather four types of objects: gold, materials, magic power, and happiness. There are rewards when these missions are completed within the allotted time, but the game continues even after the time expires, while players only miss out the achievements. At the beginning of each mission the King’s advisor tells him what the inhabitants require, and the player must deliver those in time. It takes a total of 45 missions, in nine different scenarios, to complete the story. A tutorial at the beginning of the game familiarizes players with the basics, and also sets of the story. Producing materials and building structures within the given time. Gameplay of Kingdom Tales consists of two basic elements. ![]() On this journey, he comes across fairies, druids and ogres, and must ensure their welfare with supplies and structures to proceed. The King must seek out and explore new lands to find his way to the dragons. As the King players must ensure the safety and happiness of his people and creatures, constructing structures and providing supplies. An alliance once broken by men is now in the hands of a brave King. This story tells of an ancient prophecy of an alliance between mankind and dragons. Unlike most strategy games, Kingdom Tales starts a story and directs the player through numerous missions, till its end. I felt geared up to criticize Kingdom Tales at its worse. Not very long ago, I was fatally disappointed with their previous strategy game, Fate of The Pharaoh. As much as I was surprised seeing Kingdom Tales, a strategic time-management game, I was left with more after completing it. Just when Cateia Games seemed to have their bag filled with too many Point-and-Click adventures, they’ve come up with a game that doesn’t quite fit their portfolio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |